Phantom Knights Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Archnemeses Protos
UR Rarity
Archnemeses Protos
UR Rarity
Archnemeses Protos
DARK 11
Archnemeses Protos
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.

R Rarity
Cir, Malebranche of the Burning Abyss
R Rarity
Cir, Malebranche of the Burning Abyss
R Rarity
Cir, Malebranche of the Burning Abyss
DARK 3
Cir, Malebranche of the Burning Abyss
  • ATK:

  • 1600

  • DEF:

  • 1200


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.

SR Rarity
Graff, Malebranche of the Burning Abyss
SR Rarity
Graff, Malebranche of the Burning Abyss
SR Rarity
Graff, Malebranche of the Burning Abyss
DARK 3
Graff, Malebranche of the Burning Abyss
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Heroic Challenger - Morning Star
SR Rarity
Heroic Challenger - Morning Star
SR Rarity
Heroic Challenger - Morning Star
EARTH 4
Heroic Challenger - Morning Star
  • ATK:

  • 1500

  • DEF:

  • 1300


If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.

SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.

SR Rarity
Infernoble Knight Ogier
SR Rarity
Infernoble Knight Ogier
SR Rarity
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Nemeses Flag
R Rarity
Nemeses Flag
R Rarity
Nemeses Flag
FIRE 2
Nemeses Flag
  • ATK:

  • 1100

  • DEF:

  • 200


You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.

N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.

SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

SR Rarity
The Phantom Knights of Ancient Cloak
SR Rarity
The Phantom Knights of Ancient Cloak
SR Rarity
The Phantom Knights of Ancient Cloak
DARK 3
The Phantom Knights of Ancient Cloak
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.

N Rarity
The Phantom Knights of Ragged Gloves
N Rarity
The Phantom Knights of Ragged Gloves
N Rarity
The Phantom Knights of Ragged Gloves
DARK 3
The Phantom Knights of Ragged Gloves
  • ATK:

  • 1000

  • DEF:

  • 500


A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.

SR Rarity
The Phantom Knights of Silent Boots
SR Rarity
The Phantom Knights of Silent Boots
SR Rarity
The Phantom Knights of Silent Boots
DARK 3
The Phantom Knights of Silent Boots
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.

R Rarity
The Phantom Knights of Stained Greaves
R Rarity
The Phantom Knights of Stained Greaves
R Rarity
The Phantom Knights of Stained Greaves
DARK 3
The Phantom Knights of Stained Greaves
  • ATK:

  • 1200

  • DEF:

  • 600


If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.

R Rarity
The Phantom Knights of Torn Scales
R Rarity
The Phantom Knights of Torn Scales
R Rarity
The Phantom Knights of Torn Scales
DARK 3
The Phantom Knights of Torn Scales
  • ATK:

  • 600

  • DEF:

  • 1600


You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.

UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            UR Rarity
            Heroic Call
            UR Rarity
            Heroic Call
            UR Rarity
            Heroic Call
            Spell Normal
            Heroic Call

              Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.

              SR Rarity
              Living Fossil
              SR Rarity
              Living Fossil
              SR Rarity
              Living Fossil
              Spell Equip
              Living Fossil

                Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.

                SR Rarity
                Mikanko Dance - Mayowashidori
                SR Rarity
                Mikanko Dance - Mayowashidori
                SR Rarity
                Mikanko Dance - Mayowashidori
                Spell Equip
                Mikanko Dance - Mayowashidori

                  The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

                  UR Rarity
                  Mikanko Fire Dance
                  UR Rarity
                  Mikanko Fire Dance
                  UR Rarity
                  Mikanko Fire Dance
                  Spell Equip
                  Mikanko Fire Dance

                    Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

                    UR Rarity
                    Mikanko Water Arabesque
                    UR Rarity
                    Mikanko Water Arabesque
                    UR Rarity
                    Mikanko Water Arabesque
                    Spell Equip
                    Mikanko Water Arabesque

                      The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

                      N Rarity
                      Phoenix Gearblade
                      N Rarity
                      Phoenix Gearblade
                      N Rarity
                      Phoenix Gearblade
                      Spell Equip
                      Phoenix Gearblade

                        Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                          R Rarity
                          The Great Mikanko Ceremony
                          R Rarity
                          The Great Mikanko Ceremony
                          R Rarity
                          The Great Mikanko Ceremony
                          Spell Quick
                          The Great Mikanko Ceremony

                            Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.

                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                              Tag(s):

                              UR Rarity
                              Triple Tactics Thrust
                              UR Rarity
                              Triple Tactics Thrust
                              UR Rarity
                              Triple Tactics Thrust
                              Spell Normal
                              Triple Tactics Thrust

                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                SR Rarity
                                Evenly Matched
                                SR Rarity
                                Evenly Matched
                                SR Rarity
                                Evenly Matched
                                Trap Normal
                                Evenly Matched

                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                  UR Rarity
                                  Mikanko Spiritwalk
                                  UR Rarity
                                  Mikanko Spiritwalk
                                  UR Rarity
                                  Mikanko Spiritwalk
                                  Trap Normal
                                  Mikanko Spiritwalk

                                    Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.

                                    R Rarity
                                    Phantom Knights' Fog Blade
                                    R Rarity
                                    Phantom Knights' Fog Blade
                                    R Rarity
                                    Phantom Knights' Fog Blade
                                    Trap Continuous
                                    Phantom Knights' Fog Blade

                                      Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.

                                      N Rarity
                                      Phantom Knights' Wing
                                      N Rarity
                                      Phantom Knights' Wing
                                      N Rarity
                                      Phantom Knights' Wing
                                      Trap Normal
                                      Phantom Knights' Wing

                                        Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.

                                        SR Rarity
                                        The Phantom Knights of Shade Brigandine
                                        SR Rarity
                                        The Phantom Knights of Shade Brigandine
                                        SR Rarity
                                        The Phantom Knights of Shade Brigandine
                                        Trap Normal
                                        The Phantom Knights of Shade Brigandine

                                          Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.

                                          Extra Deck

                                          UR Rarity
                                          Apollousa, Bow of the Goddess
                                          UR Rarity
                                          Apollousa, Bow of the Goddess
                                          UR Rarity
                                          Apollousa, Bow of the Goddess
                                          WIND
                                          Apollousa, Bow of the Goddess
                                          • ATK:

                                          • -1

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                                          UR Rarity
                                          Cherubini, Ebon Angel of the Burning Abyss
                                          UR Rarity
                                          Cherubini, Ebon Angel of the Burning Abyss
                                          UR Rarity
                                          Cherubini, Ebon Angel of the Burning Abyss
                                          DARK
                                          Cherubini, Ebon Angel of the Burning Abyss
                                          • ATK:

                                          • 500

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.

                                          SR Rarity
                                          Ferocious Flame Swordsman
                                          SR Rarity
                                          Ferocious Flame Swordsman
                                          SR Rarity
                                          Ferocious Flame Swordsman
                                          FIRE
                                          Ferocious Flame Swordsman
                                          • ATK:

                                          • 1300

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Bottom-Left


                                          2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.

                                          UR Rarity
                                          I:P Masquerena
                                          UR Rarity
                                          I:P Masquerena
                                          UR Rarity
                                          I:P Masquerena
                                          DARK
                                          I:P Masquerena
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                          UR Rarity
                                          Isolde, Two Tales of the Noble Knights
                                          UR Rarity
                                          Isolde, Two Tales of the Noble Knights
                                          UR Rarity
                                          Isolde, Two Tales of the Noble Knights
                                          LIGHT
                                          Isolde, Two Tales of the Noble Knights
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                                          UR Rarity
                                          Promethean Princess, Bestower of Flames
                                          UR Rarity
                                          Promethean Princess, Bestower of Flames
                                          UR Rarity
                                          Promethean Princess, Bestower of Flames
                                          FIRE
                                          Promethean Princess, Bestower of Flames
                                          • ATK:

                                          • 2700

                                          • LINK-3

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom


                                          2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                                          UR Rarity
                                          S:P Little Knight
                                          UR Rarity
                                          S:P Little Knight
                                          UR Rarity
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                          UR Rarity
                                          Salamangreat Raging Phoenix
                                          UR Rarity
                                          Salamangreat Raging Phoenix
                                          UR Rarity
                                          Salamangreat Raging Phoenix
                                          FIRE
                                          Salamangreat Raging Phoenix
                                          • ATK:

                                          • 2800

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.

                                          UR Rarity
                                          The Phantom Knights of Rusty Bardiche
                                          UR Rarity
                                          The Phantom Knights of Rusty Bardiche
                                          UR Rarity
                                          The Phantom Knights of Rusty Bardiche
                                          DARK
                                          The Phantom Knights of Rusty Bardiche
                                          • ATK:

                                          • 2100

                                          • LINK-3

                                          Link Arrow:

                                          Right

                                          Bottom-Left

                                          Bottom-Right


                                          2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.

                                          UR Rarity
                                          Arc Rebellion Xyz Dragon
                                          UR Rarity
                                          Arc Rebellion Xyz Dragon
                                          UR Rarity
                                          Arc Rebellion Xyz Dragon
                                          DARK
                                          Arc Rebellion Xyz Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.

                                          UR Rarity
                                          Infernal Flame Banshee
                                          UR Rarity
                                          Infernal Flame Banshee
                                          UR Rarity
                                          Infernal Flame Banshee
                                          FIRE
                                          Infernal Flame Banshee
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 600


                                          2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.

                                          UR Rarity
                                          M-X-Saber Invoker
                                          UR Rarity
                                          M-X-Saber Invoker
                                          UR Rarity
                                          M-X-Saber Invoker
                                          EARTH
                                          M-X-Saber Invoker
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 500


                                          2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.

                                          SR Rarity
                                          Raider's Knight
                                          SR Rarity
                                          Raider's Knight
                                          SR Rarity
                                          Raider's Knight
                                          DARK
                                          Raider's Knight
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 0


                                          2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.

                                          SR Rarity
                                          The Phantom Knights of Break Sword
                                          SR Rarity
                                          The Phantom Knights of Break Sword
                                          SR Rarity
                                          The Phantom Knights of Break Sword
                                          DARK
                                          The Phantom Knights of Break Sword
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1000


                                          2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

                                          Need 39 UR

                                          UR Rarity
                                          Archnemeses Protos1 card
                                          UR Rarity
                                          Maxx "C"3 card
                                          UR Rarity
                                          Nibiru, the Primal Being1 card
                                          UR Rarity
                                          Apollousa, Bow of the Goddess1 card
                                          UR Rarity
                                          Cherubini, Ebon Angel of the Burning Abyss1 card
                                          UR Rarity
                                          I:P Masquerena1 card
                                          UR Rarity
                                          Isolde, Two Tales of the Noble Knights1 card
                                          UR Rarity
                                          Promethean Princess, Bestower of Flames1 card
                                          UR Rarity
                                          S:P Little Knight1 card
                                          UR Rarity
                                          Salamangreat Raging Phoenix1 card
                                          UR Rarity
                                          The Phantom Knights of Rusty Bardiche1 card
                                          UR Rarity
                                          Ohime the Manifested Mikanko3 card
                                          UR Rarity
                                          Ash Blossom & Joyous Spring3 card
                                          UR Rarity
                                          Arc Rebellion Xyz Dragon1 card
                                          UR Rarity
                                          Infernal Flame Banshee1 card
                                          UR Rarity
                                          M-X-Saber Invoker1 card
                                          UR Rarity
                                          Called by the Grave2 card
                                          UR Rarity
                                          Crossout Designator1 card
                                          UR Rarity
                                          Foolish Burial1 card
                                          UR Rarity
                                          Forbidden Droplet2 card
                                          UR Rarity
                                          Harpie's Feather Duster1 card
                                          UR Rarity
                                          Heroic Call1 card
                                          UR Rarity
                                          Mikanko Fire Dance1 card
                                          UR Rarity
                                          Mikanko Water Arabesque2 card
                                          UR Rarity
                                          Reinforcement of the Army1 card
                                          UR Rarity
                                          Triple Tactics Talent3 card
                                          UR Rarity
                                          Triple Tactics Thrust1 card
                                          UR Rarity
                                          Mikanko Spiritwalk1 card

                                          Main: 60 Extra: 15

                                          UR Rarity
                                          1 cardArchnemeses Protos
                                          UR Rarity
                                          1 cardArchnemeses Protos
                                          Archnemeses Protos
                                          DARK 11
                                          Archnemeses Protos
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 3000


                                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.


                                          R Rarity
                                          1 cardCir, Malebranche of the Burning Abyss
                                          R Rarity
                                          1 cardCir, Malebranche of the Burning Abyss
                                          Cir, Malebranche of the Burning Abyss
                                          DARK 3
                                          Cir, Malebranche of the Burning Abyss
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 1200


                                          If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


                                          SR Rarity
                                          1 cardGraff, Malebranche of the Burning Abyss
                                          SR Rarity
                                          1 cardGraff, Malebranche of the Burning Abyss
                                          Graff, Malebranche of the Burning Abyss
                                          DARK 3
                                          Graff, Malebranche of the Burning Abyss
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1500


                                          If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".


                                          SR Rarity
                                          2 cardHa-Re the Sword Mikanko
                                          SR Rarity
                                          2 cardHa-Re the Sword Mikanko
                                          Ha-Re the Sword Mikanko
                                          FIRE 3
                                          Ha-Re the Sword Mikanko
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                                          SR Rarity
                                          1 cardHeroic Challenger - Morning Star
                                          SR Rarity
                                          1 cardHeroic Challenger - Morning Star
                                          Heroic Challenger - Morning Star
                                          EARTH 4
                                          Heroic Challenger - Morning Star
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1300


                                          If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.


                                          SR Rarity
                                          1 cardHu-Li the Jewel Mikanko
                                          SR Rarity
                                          1 cardHu-Li the Jewel Mikanko
                                          Hu-Li the Jewel Mikanko
                                          WIND 3
                                          Hu-Li the Jewel Mikanko
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                                          SR Rarity
                                          1 cardInfernoble Knight Ogier
                                          SR Rarity
                                          1 cardInfernoble Knight Ogier
                                          Infernoble Knight Ogier
                                          FIRE 4
                                          Infernoble Knight Ogier
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 2000


                                          While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                                          UR Rarity
                                          3 cardMaxx "C"
                                          UR Rarity
                                          3 cardMaxx "C"
                                          Maxx "C"
                                          EARTH 2
                                          Maxx "C"
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 200


                                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                          R Rarity
                                          1 cardNemeses Flag
                                          R Rarity
                                          1 cardNemeses Flag
                                          Nemeses Flag
                                          FIRE 2
                                          Nemeses Flag
                                          • ATK:

                                          • 1100

                                          • DEF:

                                          • 200


                                          You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.


                                          N Rarity
                                          1 cardNeo-Spacian Aqua Dolphin
                                          N Rarity
                                          1 cardNeo-Spacian Aqua Dolphin
                                          Neo-Spacian Aqua Dolphin
                                          WATER 3
                                          Neo-Spacian Aqua Dolphin
                                          • ATK:

                                          • 600

                                          • DEF:

                                          • 800


                                          Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                                          UR Rarity
                                          1 cardNibiru, the Primal Being
                                          UR Rarity
                                          1 cardNibiru, the Primal Being
                                          Nibiru, the Primal Being
                                          LIGHT 11
                                          Nibiru, the Primal Being
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 600


                                          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                          R Rarity
                                          1 cardSpeedroid Taketomborg
                                          R Rarity
                                          1 cardSpeedroid Taketomborg
                                          Speedroid Taketomborg
                                          WIND 3
                                          Speedroid Taketomborg
                                          • ATK:

                                          • 600

                                          • DEF:

                                          • 1200


                                          If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                                          SR Rarity
                                          3 cardSpeedroid Terrortop
                                          SR Rarity
                                          3 cardSpeedroid Terrortop
                                          Speedroid Terrortop
                                          WIND 3
                                          Speedroid Terrortop
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 600


                                          If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                                          SR Rarity
                                          2 cardThe Phantom Knights of Ancient Cloak
                                          SR Rarity
                                          2 cardThe Phantom Knights of Ancient Cloak
                                          The Phantom Knights of Ancient Cloak
                                          DARK 3
                                          The Phantom Knights of Ancient Cloak
                                          • ATK:

                                          • 800

                                          • DEF:

                                          • 1000


                                          If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


                                          N Rarity
                                          1 cardThe Phantom Knights of Ragged Gloves
                                          N Rarity
                                          1 cardThe Phantom Knights of Ragged Gloves
                                          The Phantom Knights of Ragged Gloves
                                          DARK 3
                                          The Phantom Knights of Ragged Gloves
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 500


                                          A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.


                                          SR Rarity
                                          3 cardThe Phantom Knights of Silent Boots
                                          SR Rarity
                                          3 cardThe Phantom Knights of Silent Boots
                                          The Phantom Knights of Silent Boots
                                          DARK 3
                                          The Phantom Knights of Silent Boots
                                          • ATK:

                                          • 200

                                          • DEF:

                                          • 1200


                                          If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


                                          R Rarity
                                          1 cardThe Phantom Knights of Stained Greaves
                                          R Rarity
                                          1 cardThe Phantom Knights of Stained Greaves
                                          The Phantom Knights of Stained Greaves
                                          DARK 3
                                          The Phantom Knights of Stained Greaves
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 600


                                          If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.


                                          R Rarity
                                          3 cardThe Phantom Knights of Torn Scales
                                          R Rarity
                                          3 cardThe Phantom Knights of Torn Scales
                                          The Phantom Knights of Torn Scales
                                          DARK 3
                                          The Phantom Knights of Torn Scales
                                          • ATK:

                                          • 600

                                          • DEF:

                                          • 1600


                                          You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.


                                          UR Rarity
                                          3 cardOhime the Manifested Mikanko
                                          UR Rarity
                                          3 cardOhime the Manifested Mikanko
                                          Ohime the Manifested Mikanko
                                          LIGHT 6
                                          Ohime the Manifested Mikanko
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                                          UR Rarity
                                          3 cardAsh Blossom & Joyous Spring
                                          UR Rarity
                                          3 cardAsh Blossom & Joyous Spring
                                          Ash Blossom & Joyous Spring
                                          FIRE 3
                                          Ash Blossom & Joyous Spring
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                          UR Rarity
                                          2 cardCalled by the Grave
                                          UR Rarity
                                          2 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            UR Rarity
                                            1 cardCrossout Designator
                                            UR Rarity
                                            1 cardCrossout Designator
                                            Crossout Designator
                                            Spell Quick
                                            Crossout Designator

                                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                              Tag(s):

                                              UR Rarity
                                              1 cardFoolish Burial
                                              UR Rarity
                                              1 cardFoolish Burial
                                              Foolish Burial
                                              Spell Normal
                                              Foolish Burial

                                                Send 1 monster from your Deck to the GY.




                                                Tag(s):

                                                UR Rarity
                                                2 cardForbidden Droplet
                                                UR Rarity
                                                2 cardForbidden Droplet
                                                Forbidden Droplet
                                                Spell Quick
                                                Forbidden Droplet

                                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardHarpie's Feather Duster
                                                  UR Rarity
                                                  1 cardHarpie's Feather Duster
                                                  Harpie's Feather Duster
                                                  Spell Normal
                                                  Harpie's Feather Duster

                                                    Destroy all Spell and Trap Cards your opponent controls.




                                                    Tag(s):

                                                    UR Rarity
                                                    1 cardHeroic Call
                                                    UR Rarity
                                                    1 cardHeroic Call
                                                    Heroic Call
                                                    Spell Normal
                                                    Heroic Call

                                                      Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.


                                                      SR Rarity
                                                      1 cardLiving Fossil
                                                      SR Rarity
                                                      1 cardLiving Fossil
                                                      Living Fossil
                                                      Spell Equip
                                                      Living Fossil

                                                        Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                                                        SR Rarity
                                                        1 cardMikanko Dance - Mayowashidori
                                                        SR Rarity
                                                        1 cardMikanko Dance - Mayowashidori
                                                        Mikanko Dance - Mayowashidori
                                                        Spell Equip
                                                        Mikanko Dance - Mayowashidori

                                                          The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                                          UR Rarity
                                                          1 cardMikanko Fire Dance
                                                          UR Rarity
                                                          1 cardMikanko Fire Dance
                                                          Mikanko Fire Dance
                                                          Spell Equip
                                                          Mikanko Fire Dance

                                                            Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                                            UR Rarity
                                                            2 cardMikanko Water Arabesque
                                                            UR Rarity
                                                            2 cardMikanko Water Arabesque
                                                            Mikanko Water Arabesque
                                                            Spell Equip
                                                            Mikanko Water Arabesque

                                                              The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                                              N Rarity
                                                              1 cardPhoenix Gearblade
                                                              N Rarity
                                                              1 cardPhoenix Gearblade
                                                              Phoenix Gearblade
                                                              Spell Equip
                                                              Phoenix Gearblade

                                                                Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                                                                UR Rarity
                                                                1 cardReinforcement of the Army
                                                                UR Rarity
                                                                1 cardReinforcement of the Army
                                                                Reinforcement of the Army
                                                                Spell Normal
                                                                Reinforcement of the Army

                                                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                  R Rarity
                                                                  1 cardThe Great Mikanko Ceremony
                                                                  R Rarity
                                                                  1 cardThe Great Mikanko Ceremony
                                                                  The Great Mikanko Ceremony
                                                                  Spell Quick
                                                                  The Great Mikanko Ceremony

                                                                    Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                                                    UR Rarity
                                                                    3 cardTriple Tactics Talent
                                                                    UR Rarity
                                                                    3 cardTriple Tactics Talent
                                                                    Triple Tactics Talent
                                                                    Spell Normal
                                                                    Triple Tactics Talent

                                                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                      Tag(s):

                                                                      UR Rarity
                                                                      1 cardTriple Tactics Thrust
                                                                      UR Rarity
                                                                      1 cardTriple Tactics Thrust
                                                                      Triple Tactics Thrust
                                                                      Spell Normal
                                                                      Triple Tactics Thrust

                                                                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                        SR Rarity
                                                                        1 cardEvenly Matched
                                                                        SR Rarity
                                                                        1 cardEvenly Matched
                                                                        Evenly Matched
                                                                        Trap Normal
                                                                        Evenly Matched

                                                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                          UR Rarity
                                                                          1 cardMikanko Spiritwalk
                                                                          UR Rarity
                                                                          1 cardMikanko Spiritwalk
                                                                          Mikanko Spiritwalk
                                                                          Trap Normal
                                                                          Mikanko Spiritwalk

                                                                            Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                                            R Rarity
                                                                            2 cardPhantom Knights' Fog Blade
                                                                            R Rarity
                                                                            2 cardPhantom Knights' Fog Blade
                                                                            Phantom Knights' Fog Blade
                                                                            Trap Continuous
                                                                            Phantom Knights' Fog Blade

                                                                              Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.


                                                                              N Rarity
                                                                              1 cardPhantom Knights' Wing
                                                                              N Rarity
                                                                              1 cardPhantom Knights' Wing
                                                                              Phantom Knights' Wing
                                                                              Trap Normal
                                                                              Phantom Knights' Wing

                                                                                Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.


                                                                                SR Rarity
                                                                                1 cardThe Phantom Knights of Shade Brigandine
                                                                                SR Rarity
                                                                                1 cardThe Phantom Knights of Shade Brigandine
                                                                                The Phantom Knights of Shade Brigandine
                                                                                Trap Normal
                                                                                The Phantom Knights of Shade Brigandine

                                                                                  Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                                                                                  UR Rarity
                                                                                  1 cardApollousa, Bow of the Goddess
                                                                                  UR Rarity
                                                                                  1 cardApollousa, Bow of the Goddess
                                                                                  Apollousa, Bow of the Goddess
                                                                                  WIND
                                                                                  Apollousa, Bow of the Goddess
                                                                                  • ATK:

                                                                                  • -1

                                                                                  • LINK-4

                                                                                  Link Arrow:

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                                                                                  Bottom-Left

                                                                                  Bottom

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                                                                                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                                  UR Rarity
                                                                                  1 cardCherubini, Ebon Angel of the Burning Abyss
                                                                                  UR Rarity
                                                                                  1 cardCherubini, Ebon Angel of the Burning Abyss
                                                                                  Cherubini, Ebon Angel of the Burning Abyss
                                                                                  DARK
                                                                                  Cherubini, Ebon Angel of the Burning Abyss
                                                                                  • ATK:

                                                                                  • 500

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.


                                                                                  SR Rarity
                                                                                  1 cardFerocious Flame Swordsman
                                                                                  SR Rarity
                                                                                  1 cardFerocious Flame Swordsman
                                                                                  Ferocious Flame Swordsman
                                                                                  FIRE
                                                                                  Ferocious Flame Swordsman
                                                                                  • ATK:

                                                                                  • 1300

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Bottom-Left


                                                                                  2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardI:P Masquerena
                                                                                  UR Rarity
                                                                                  1 cardI:P Masquerena
                                                                                  I:P Masquerena
                                                                                  DARK
                                                                                  I:P Masquerena
                                                                                  • ATK:

                                                                                  • 800

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                  UR Rarity
                                                                                  1 cardIsolde, Two Tales of the Noble Knights
                                                                                  UR Rarity
                                                                                  1 cardIsolde, Two Tales of the Noble Knights
                                                                                  Isolde, Two Tales of the Noble Knights
                                                                                  LIGHT
                                                                                  Isolde, Two Tales of the Noble Knights
                                                                                  • ATK:

                                                                                  • 1600

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardPromethean Princess, Bestower of Flames
                                                                                  UR Rarity
                                                                                  1 cardPromethean Princess, Bestower of Flames
                                                                                  Promethean Princess, Bestower of Flames
                                                                                  FIRE
                                                                                  Promethean Princess, Bestower of Flames
                                                                                  • ATK:

                                                                                  • 2700

                                                                                  • LINK-3

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Right

                                                                                  Bottom


                                                                                  2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                                                  UR Rarity
                                                                                  1 cardS:P Little Knight
                                                                                  UR Rarity
                                                                                  1 cardS:P Little Knight
                                                                                  S:P Little Knight
                                                                                  DARK
                                                                                  S:P Little Knight
                                                                                  • ATK:

                                                                                  • 1600

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Right


                                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardSalamangreat Raging Phoenix
                                                                                  UR Rarity
                                                                                  1 cardSalamangreat Raging Phoenix
                                                                                  Salamangreat Raging Phoenix
                                                                                  FIRE
                                                                                  Salamangreat Raging Phoenix
                                                                                  • ATK:

                                                                                  • 2800

                                                                                  • LINK-4

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Bottom-Left

                                                                                  Bottom

                                                                                  Bottom-Right


                                                                                  2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardThe Phantom Knights of Rusty Bardiche
                                                                                  UR Rarity
                                                                                  1 cardThe Phantom Knights of Rusty Bardiche
                                                                                  The Phantom Knights of Rusty Bardiche
                                                                                  DARK
                                                                                  The Phantom Knights of Rusty Bardiche
                                                                                  • ATK:

                                                                                  • 2100

                                                                                  • LINK-3

                                                                                  Link Arrow:

                                                                                  Right

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


                                                                                  UR Rarity
                                                                                  1 cardArc Rebellion Xyz Dragon
                                                                                  UR Rarity
                                                                                  1 cardArc Rebellion Xyz Dragon
                                                                                  Arc Rebellion Xyz Dragon
                                                                                  DARK
                                                                                  Arc Rebellion Xyz Dragon
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2500


                                                                                  3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardInfernal Flame Banshee
                                                                                  UR Rarity
                                                                                  1 cardInfernal Flame Banshee
                                                                                  Infernal Flame Banshee
                                                                                  FIRE
                                                                                  Infernal Flame Banshee
                                                                                  • ATK:

                                                                                  • 1700

                                                                                  • DEF:

                                                                                  • 600


                                                                                  2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardM-X-Saber Invoker
                                                                                  UR Rarity
                                                                                  1 cardM-X-Saber Invoker
                                                                                  M-X-Saber Invoker
                                                                                  EARTH
                                                                                  M-X-Saber Invoker
                                                                                  • ATK:

                                                                                  • 1600

                                                                                  • DEF:

                                                                                  • 500


                                                                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                                                                  SR Rarity
                                                                                  1 cardRaider's Knight
                                                                                  SR Rarity
                                                                                  1 cardRaider's Knight
                                                                                  Raider's Knight
                                                                                  DARK
                                                                                  Raider's Knight
                                                                                  • ATK:

                                                                                  • 2000

                                                                                  • DEF:

                                                                                  • 0


                                                                                  2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                                                                                  SR Rarity
                                                                                  2 cardThe Phantom Knights of Break Sword
                                                                                  SR Rarity
                                                                                  2 cardThe Phantom Knights of Break Sword
                                                                                  The Phantom Knights of Break Sword
                                                                                  DARK
                                                                                  The Phantom Knights of Break Sword
                                                                                  • ATK:

                                                                                  • 2000

                                                                                  • DEF:

                                                                                  • 1000


                                                                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.



                                                                                  PHANTOM KNIGHTS Decks in MASTER DUEL

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